Change of Direction
I'm generally learning just how little of GDScript and the Godot engine I actually know.
Dropped the platformer bit I had started with. I put together the basics and then realized I didn't actually want to build a platformer. I was just putting stuff together based on the perspective of the pixel art I grabbed for the challenge.
I have some ideas around a roguelite that I like. Realizing as I'm going through the process of working on this that I really have a lot to learn about Godot, gamedev, and probably how to shave like an adult as well.
Basic steps are in there. There's a player controlled character that can moving in cardinal directions. There's an enemy that is pathing to the player. Movements are stepped based on a grid. Needed to learn a couple things along the way.
TileMapLayers. This one is kind of a black box for me. Setting up different things like collisions and pathing weren't obvious from the outset and required a bit more investigation/research than I would have liked.
AStarGrid2D was a nice surprise. I was writing a custom pathing algorithm in my head and decided to check and see what the standard method in Godot actually is. This does so much work and removed the need to write custom pathing.
I have a couple things to do as part of this PoC, to see if I'm going to continue down this path. These are supposed to be puzzle type chambers. That means I need an exit and also at least one puzzle. I've got some ideas I still need to implement to make this more than just pathing around enemies. I'll need to implement those as well. Hopefully, a new build with a functioning puzzle chamber when I wrap up tomorrow.
Craftpix 2-2025
| Status | Prototype | 
| Author | heavyliftingindustries | 
More posts
- Adding some splosions2 hours ago
 - Cleaning Up Add Extending Enemy Behaviour1 day ago
 - Level Loader1 day ago
 - Basic Enemy & Level Helpers1 day ago
 - Initial Steps3 days ago
 
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