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Devlog
Craftpix 2-2025
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Devlog
Adding some splosions
November 04, 2025
by
heavyliftingindustries
Added a quick and janky splosion animation for the enemies when they are supposed to explode and added a trigger sploding when a direct neighbour explodes. Working through this and testing it has expo...
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Cleaning Up Add Extending Enemy Behaviour
November 03, 2025
by
heavyliftingindustries
Two major things in this most recent update. First, enemy pathing is now blocking. Enemies could previously move onto the same tile and overlap each other. This functionally has no benefit I can (curr...
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Level Loader
November 03, 2025
by
heavyliftingindustries
Needed to add in the exit for the levels, to set the basic goal. Once that's in you need somewhere to go. Built a basic level switcher to cover that functionality. It's definitely temporary code. I wo...
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Basic Enemy & Level Helpers
November 02, 2025
by
heavyliftingindustries
Fundamentally just implementing a basic enemy type into the level. It will automatically path towards the player and will move every time the player also moves. If the player and an enemy are on adjac...
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Change of Direction
November 02, 2025
by
heavyliftingindustries
I'm generally learning just how little of GDScript and the Godot engine I actually know. Dropped the platformer bit I had started with. I put together the basics and then realized I didn't actually wa...
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Initial Steps
November 01, 2025
by
heavyliftingindustries
Slowly getting this project set up for the game jam. I have no experience with platformers, pixel art, or HTML game embeds, so it's been an interesting night of figuring out what I'm doing. Got a buil...
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