• WASD or controller D-pad to move
  • enemies will automatically path to the player
  • enemies will not path into/through each other
  • if the player & an enemy are on adjacent tiles, this is death and the level automatically resets
  • exit loads the next level
  • currently looping two levels to test exits & level loader

https://itch.io/jam/craftpix-indie-jam-2-2025

Still implementing out some basic functionality while exploring a simple roguelite concept. This build just implements a basic enemy that paths toward the player.

Repo is here: https://worktree.ca/heavyliftingindustries/craftpix2-2025

Currently working in the poc_2 branch: https://worktree.ca/heavyliftingindustries/craftpix2-2025/src/branch/poc_2

Updated 21 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
Authorheavyliftingindustries
Made withGodot

Development log

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